Ones - 100 points
Fives - 50 points
Three ones - 300 points
Three twos - 200 points
Three threes - 300 points
Three fours - 400 points
Three fives - 500 points
Three sixes - 600 points
Four of a kind - 1000 points
Three pairs - 1500 points
Five of a kind - 2000 points
Six of a kind - 3000 points
Six dice straight - 1500 points
Two triplets - 2500 points
Players must roll a minimum of 500 points to begin tracking their points. Each time the dice are rolled at least one die worth points must be set aside. The remaining dice may be rolled again to earn a greater amount of points. The process repeats until the dice rolled are not worth any points. If all the dice are worth points the player may score the points and roll all the dice again to earn more points.
After one player reaches 10,000 points the other players have one more turn to try to beat the score. The player with the highest score wins.
Once children have mastered those skills they are ready to be the score keeper. Keeping score involves adding and carrying numbers.
We have two versions of this game but prefer the Pocket Farkel version shown below. The box is smaller than a deck of cards and fits comfortably into my purse. The case is handy and it contains the point scoring values so I would recommend it. We often play while waiting to see doctors at the hospital.
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